Tuesday, December 15, 2009
The Luxury Sedan UVs!
Thursday, December 10, 2009
Things we are working on.
Wednesday, November 18, 2009
Monday, October 19, 2009
Things we are working on.
Tuesday, October 6, 2009
VWW Regions and New Zabys
Some have exploited these maps by placing “Moving to Location” outside of the space paid for. This can cause problems with props, scaling, and collision.
These maps are built using BSP’s (Binary Space Partitioning) and all the editing is supposed to be done within that BSP space. So when problems occur with businesses and users regarding the “outside space” of their purchased property, there is really nothing we can do, other than block off the entire map to stop these problems from occurring, as it is not officially governed or supported space.
We realize that many of you have put hard work into your regions. Many of us here have done the same. However, placing in boundaries is something that absolutely needed to be done. Exploiting the maps in this way disrupts business as well as causes technical issues.
If you have edited your start point outside this “blocking volume/boundary”, you will need to port to this region, open the start point manager from there, and delete the modified start point, restoring it to default, and therefore allowing you to set a new start point within your new boundary.
For you Zaby owners who have built outside the boundary, don’t worry, any current Zaby owners will be ‘grandfathered’ and will not have their work removed if it falls outside the boundary. However, any new Zaby purchases from this point on will be subject to the boundaries.
This is unfortunately the only course we can take, as the sole, alternate solution to these exploitations would be to get rid of the “Move to Location” script, and we know that is not a very workable option.
Thanks everyone.
Monday, September 28, 2009
Attention Designers!
Monday, September 21, 2009
Patches! September 21
Tuesday, September 15, 2009
Art Patch September 15
Wednesday, September 9, 2009
All Props are now Available to Zaby Owners
Wednesday, September 2, 2009
Attaching Meshes which do not have UI yet.
Here's a quick step-by-step on how to attach the new meshes that don't have UI spots yet :)
2. Sign in
3. Click "My Home" in the upper right
4. Click "Edit Profile" in the bar along the top
5. On the bar that appears under this, click "Avatar".
Second step - Adding a mesh override
This menu lets you see all the textures and meshes that are attached to your avatar, and lets you customize them yourself with things that aren't normally available through the UI. There are a bunch of new meshes that don't yet have a place in UI (user interface), but that have been made available for advanced users to play with. These include some baggy clothes meshes, beards, bags, and veils. For this tutorial, we'll attach a veil.
1. Find an unnused mesh spot. Look for an empty box with [Something]Mesh beside it. For this guide, use OtherMesh, at the bottom. It's a good one to use since it's generally empty. The only thing that goes on there usually is wings.
2. Type HF_Head_BridalVeil_Long.gml into the box. The mesh boxes will always be for GMLs. These are the files that link to a mesh.
3. If you wish to change the texture, there is a OtherSkin box below. Typing the name of a texture in the game (followed by .png or .jpg) will put this texture onto the mesh.
4. Click "Save Changes" at the bottom.
5. At the top of the page is the "Saved Outfits" section. If you wish, you can save your just created outfit here and then apply it in the game. Otherwise you'll have to log out and log back in to see the changes on your avatar.
Thats all! You should now be wearing a veil. Meshes can be attached to many of the different points, but keep in mind that some may not work as well as others because this is essentially hacking the character to make it do something it wasn't initially set up for.
The following is a list of all meshes that are not included in the UI, but can be attached to characters.
Clothing for men: Baggy pants: HM_lowerbody_loosepants.gml
Baggy shorts: HM_lowerbody_looseshorts.gml
Baggy shirt: HM_upperbody_looseshirt.gml
Suit Jacket: HM_upperbody_suitjacket.gml http://i975.photobucket.com/albums/ae232/James3DUtherverse/BaggySetSet.jpg
Skirts for men: Gown: HM_lowerbody_skirtgown.gml
Mini: HM_lowerbody_skirtmini.gml
Medium: HM_lowerbody_skirtmedium.gml
Long: HM_lowerbody_skirtlong.gml http://i975.photobucket.com/albums/ae232/James3DUtherverse/MaleSkirtSet.jpg
Bags/purses for women:
Backpack: HF_bag_backpack.gml Messenger
Bag: HF_bag_messengerbag.gml Purse: HF_bag_purse.gml http://i975.photobucket.com/albums/ae232/James3DUtherverse/BagSet.jpg
Wedding veils for women:
Long: HF_Head_BridalVeil_Long.gml
Medium: HF_Head_BridalVeil_Medium.gml
Short: HF_Head_BridalVeil_Short.gml http://i975.photobucket.com/albums/ae232/James3DUtherverse/BagSet.jpg
Beards for men: Chincurtain: HM_beard_chincurtain.gml Cop
Stache: HM_beard_copstache.gml
Friendly Mutton Chops: HM_beard_friendlymuttonchops.gml
Full Beard: HM_beard_fullbeard.gml
Goatee: HM_beard_goatee.gml
Hollywoodian: HM_beard_hollywoodian.gml
Huge Beard: HM_beard_hugebeard.gml
Mutton Chops: HM_beard_muttonchops.gml
Petit Goatee: HM_beard_petitgoatee.gml
Plain Stache: HM_beard_plainstache.gml
Single Braid: HM_beard_singlebraid.gml
Soul Patch: HM_beard_soulpatch.gml
Vandyke: HM_beard_vandyke.gml
Zappa: HM_beard_zappa.gml http://i975.photobucket.com/albums/ae232/James3DUtherverse/BeardSet.jpg
Monday, August 31, 2009
Hey all,
I figured you should be kept informed of what I've been working on. On the next patch, I'm going to be putting quite a few pieces of new clothing into QA for some testing by the users. I'm not expected glitches to come up (I think I've got everything under control there) but if any do, I'd appreciate them being sent over to me. So, just so you know what's coming, and can maybe psych up the users about it, here it is!
The baggy pants attachment for women is already in production, and here's the long awaited baggy pants, shorts and shirts for men.
I made a male suit jacket for fancypants occasions, as well as 3 bridal veils of varying lengths.
Finally got around to putting these in to try them out. 3 bag types, a messenger bag, a purse, and a little backpack.
Over a dozen attachable beard options for men.
Skirt meshes that can attach to the male models. Can be used for Kilts, robes, trannys, whatever.
check out the forum post James has created.
http://www.utherverse.com/Forum/default.aspx?g=posts&t=45847
-James