Wednesday, March 31, 2010
Monday, March 15, 2010
Patch Fixed Transparency
Hey everyone, we have some great news.
There has been a fix to the way transparency works on props and another fix to increase frame rate while using emitters.
Now, when you prop any object that has transparency, like glass or trees, it will render properly.
To have it render appropriately you must have your 'Prop State' set to 'Texture translucent' and play around with the values from 0-255.
For glass, a low number like 0-10 would work, and for trees, about 50-255. (These are just rough numbers.)
Also, ,make sure no 'Z-buffer' is turned off, or it may not function as intended.
Thanks guys, have fun!
_3D_
There has been a fix to the way transparency works on props and another fix to increase frame rate while using emitters.
Now, when you prop any object that has transparency, like glass or trees, it will render properly.
To have it render appropriately you must have your 'Prop State' set to 'Texture translucent' and play around with the values from 0-255.
For glass, a low number like 0-10 would work, and for trees, about 50-255. (These are just rough numbers.)
Also, ,make sure no 'Z-buffer' is turned off, or it may not function as intended.
Thanks guys, have fun!
_3D_
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