Wednesday, November 18, 2009

Kick, push, kick, push – Utherverse is rolling out a new action that will have you kick flipping in no time. Skateboarding is currently in QA and is still being tweaked before going live but we are inviting you to come test it out. Just type /skateboard in any area that normally allows rollerblading and you’re good to go. Oh, and while getting some sweet air, try out the u, i, o and p keys. Enjoy

-James3D

Monday, October 19, 2009

Things we are working on.

Hey everyone I thought I'd just keep everyone updated on some of the things we are working on.

This week our priority is the art gallery event which is happening on Friday the 23rd.

We added a few things to granville island such as: a business named Crafthouse, and a skatepark. I hope you all enjoy the skatepark when it is pushed to production.

Haunted house with a maze. We are preparing for Halloween so we have made some props and this fun maze.

We are also planning on changing Virtual Vancouver street. We are putting in Fog and a night time sky for next week.

Stay Tuned for more Updates and pictures.

Tuesday, October 6, 2009

VWW Regions and New Zabys

We regret to inform you, that all new VWW regions will now have blocking volumes, or ‘boundaries’, to stop users from spawning outside of their purchased space.

Some have exploited these maps by placing “Moving to Location” outside of the space paid for. This can cause problems with props, scaling, and collision.

These maps are built using BSP’s (Binary Space Partitioning) and all the editing is supposed to be done within that BSP space. So when problems occur with businesses and users regarding the “outside space” of their purchased property, there is really nothing we can do, other than block off the entire map to stop these problems from occurring, as it is not officially governed or supported space.

We realize that many of you have put hard work into your regions. Many of us here have done the same. However, placing in boundaries is something that absolutely needed to be done. Exploiting the maps in this way disrupts business as well as causes technical issues.

If you have edited your start point outside this “blocking volume/boundary”, you will need to port to this region, open the start point manager from there, and delete the modified start point, restoring it to default, and therefore allowing you to set a new start point within your new boundary.

For you Zaby owners who have built outside the boundary, don’t worry, any current Zaby owners will be ‘grandfathered’ and will not have their work removed if it falls outside the boundary. However, any new Zaby purchases from this point on will be subject to the boundaries.

This is unfortunately the only course we can take, as the sole, alternate solution to these exploitations would be to get rid of the “Move to Location” script, and we know that is not a very workable option.

Thanks everyone.

Monday, September 28, 2009

Attention Designers!

Hey everyone, I just wanted to put you in the loop of things. At the moment we are testing out a tool called the World Texture Editor. What the tool does is you can change the texture on the walls, floors, and ceilings of the regions. More technical terms you can now change bsp textures. It is going through a testing mode right now and it is very buggy. One of our multimedia artist has played around with the tool in his Zaby and here are the results. Be patient we want to make sure this tool doesn't break the client and comes released with the lease amount of bugs as possible. I just thought this might be a cool update to fill you in on what the development team has been working on.

Monday, September 21, 2009

Patches! September 21

Hey everyone I just wanted to fill you in on these patches. I honestly cannot talk about what is inside this patch because its still classified information but all I can say is everyone is in for a treat. Be patient there are still some bugs so patches will be going on to fix some issues.

_3D_

Tuesday, September 15, 2009

Art Patch September 15

Hey users of Utherverse, just a quick note there will be an art patch happening either tonight or tomorrow morning. We will be patching to QA first so if things go smoothly these are the things you can look forward too.

Patch will include:

- Blu's club renovations
- New instrument props
- New Dining table prop
- New Rude Zaby Interiors
- Some bed props were not facing the right axis so we have rotated them to work properly. Warning for the people who have used these specific beds you might need to go into your zaby's to re-rotate them.

-bed generic
-japanese bed
-medieval bed
-tiki bed


screenshots of blu's and props:





Wednesday, September 9, 2009

All Props are now Available to Zaby Owners

Hey everyone if you havn't found out all the props are now available to all zaby owners. Enjoy and have fun designing.